public fw_SetModel(entity, const model[])
{
if (strlen(model) < 8)
return;
if (StayTime > 0.0)
{
static classname[10]
pev(entity, pev_classname, classname, charsmax(classname))
if (equal(classname, "weaponbox"))
set_pev(entity, pev_nextthink, get_gametime() + StayTime)
}
}
*StayTime係時間
|